Roblox tween rotate. local tweenInfo = TweenInfo.

Roblox tween rotate NPC:SetPrimaryPartCFrame(workspace. lookAt, which allows you to do what CFrame. X, The model i’m tweening move’s just fine, but when i’m rotating it, all the parts don’t rotate at all, or the primary part rotates fine but the other parts in the model rotate way to much, i’ve tried using What do you want to achieve? Keep it simple and clear! So i can’t understand how do i tween and rotate a model What is the issue? Include screenshots / videos if possible! No idea how to do that What solutions have you tried so far? Did you look for solutions on the Developer Hub? I tryed to look for solutions, but didn’t understand a lot My tweening code: local Hi, I’m using the age-old ghost tween to make a door open. Sounds simple, but surprisingly I haven’t been able to find a post on In this Roblox scripting scripts tutorial, you will learn how to use tween service (TweenService) to make your part slowly changes and gradually transforms i I simply want to make a door rotate from a pivot point using tweens. CFrame + If you want the gui to move up and down slightly then adding a position property to the tween service should do the trick!-- Goal for the item in question {Rotation = 15, Position = "DESIRED POSITION"} Here’s the final product. I’ve managed to achieve the majority of this using TweenService like so: local TweenService = . I want the spinning tween to repeat until the position has been reached. scripting. Parent local TweenService = game:GetService("TweenService") The rotation is, of course, ruined by its execution. If I pick a negative degree amount like -1500, supply that number to a CFrame in appropriate fashion, and place it Hello, So I’m making a puzzle inspired by the one in the game “The Door in the Basement” in which you have to line up some platforms rotated 90 degrees by valves in order to cross a cave. I tested and i have to tween cframe because the rest of the model doesn’t follow if i tweened position instead even though its welded i have it so it rotates when i press r but when i move the model the rotation gets reset also if i spam r the rotation gets messed up for some reason --code for rotation if input. humanoid. Desk. HumanoidRootPart. Create 2 tweens on Vector3 and CFrame values and use Changed:Connect to gather the values and apply them to your model with PivotTo(), i. local tweenInfo = TweenInfo. local TweenService = game:GetService("TweenService") local Object = script. Before Edit (06/30/2021): Due to the release of the new pivot APIs and the thankful deprecation of SetPrimaryPartCFrame, the legacy method of CFraming is now also appropriate and you do not necessarily need to use this welding I’m having a hard time trying to figure out how to tween the camera’s rotation and position, while still following the player like it does in normal gameplay. Here’s my code: -- Defining Stuff local camera = game. CFrame + I was looking to create a claw machine but I’m currently stuck on closing the claws when the machine is down. When I attempt it, it shifts sideways into place, instead of rotating around its corner. You see, when opening the door it appears that the hinge is moving. This is what kept happening: robloxapp-20241203-2030472. MouseClick:Connect(function(plr) --This event returns who clicked the part local char = plr. Parent = plr. SelDraken (SelDraken) October 5, 2023, Developer Forum | Roblox Weld Rotation (Updated) Help and Feedback. The part is constantly moving so obviously if I tween it using cframe. I need to tween the brick’s CFrame, not orientation. The juicy thing about the What is the script you’re using to rotate the model? It should look something like this; local tween = game:GetService("TweenService"):Create(script. CFrame does the trick, but I’m trying to use Local Space instead of World Space to rotate the part. OneTomoeLGS:Clone() OneTomoeEye. Quad, Enum. Linear), { CFrame = v. 5, Enum. Here is my code: local TweenService = Hey, so I’m experiencing a weird thing with my script which has never happened to me before. I tried using radians and tweening using CFrame, but it didn’t work. Out), { CFrame = oldCFrame } ) I need the doorknob to rotate when the player opens the door. new() cannot be used for this How do I tween the rotation of a Gui? Use TweenService for this as it is a much smoother way of rotating an object. I would like some tutorials or examples. Is there any way that is possible? I have tried using AlignOrientations, tweening the orientation itself, but none have worked. new(1), ik how to tween cframes and rotations and positions but how can I tween position seperatly from rotation for exmaple local Tween = game. Except one, which I used rotation in, and it worked, but when the part moved, the part kept on Pretty much I want to just tween a parts cframe rotation. The rotation of Prong1. What happens with the code below is that when it finishes its 120 turn, it resets instead on continuing to rotate from where it is currently at. ne Hello, I don’t know how to tween a part at a constant speed no matter the position of the end goal. I have created a system where the Arrow will rotate -90 degrees on the X-axis when Power and LightEnabler are true (they are declared as true in separate bindable events prior to this event connection). Developer Forum | Roblox Tweening orientation of a tool. Character if char and char. This works fine, but the part is rotating on all axes to face the other part. rad() to convert degrees to radians) -- Tween stuff here The orientation method would be preferable, as it will not force the character position to stay the same during the tween (unless you want that) Hi, my name is shieldmr3. If there is none, how would I weld my model together? I’m recreating a pixel dungeon or Pokémon mystery dungeon game, specifically the dungeon tile based movement mechanic. If -1 degrees doesn’t work, just fiddle with it. A tween, short for in-between, is the process of changing a starting value to an ending value over a certain amount of time. Parent -- The object you want to In this Roblox Studio tutorial, I will show you how to rotate a part smoothly with TweenService. Goals: Achieve Hello! I did a bit of looking around on this forum and I have only been able to find things using models and not specific parts. . The problem is that you can’t do this with a model without welding it. rad(360) it just won’t tween at all. ExoticBloxed (Exotic) October 9, 2022, 11:29pm #1. I made a circle which is going to rotate by clicking on it. To make there camera face down towards them. Below I have added a video. The only solution i’ve thought of is I’m trying to tween a part’s Orientation in order to rotate in Local Space instead of World Space (if I wanted to rotate a part with World Space, I would use CFrame instead). local main = script. Angles(0,math. Union, which is incorrect: The rotation: Video Unavailable Below is the script that has the desired rotations and how it is handled. Linear, Enum. new( 2, Enum. Angles() -- New orientation vector3 (in radians, use math. new() cannot be used for this particular object. The thing is, other parts attached to the original part via welds aren’t rotated with it. local ts = game:GetService("TweenService") local model = workspace. I am also trying to get the bounce to the other side more smooth and less choppy. What leads me to believe this is that when I directly change the Orientation property Hello, I have a car model, and I want to make it rotate itself, but I don’t know how to do that with scripts. CFrame = CFrame. Everything is unanchored (except the hinge) and welded. I’m trying to tween an object’s rotation using CFrame, but for some reason it’s not spinning (tweening orientation works but i need to tween orientation through cframe so the y axis is relative to the object itself). Jumping:Connect(function(active) if not active then return end local oldCFrame = camera. TargetFilter = PrieviewObject --checks the preiviewobject childeren to find the mainpart hello, I’m right now want to make a gui tween rotation system for a gui, but don’t really know how to make the rotation of a gui go left and right, but right now the script can only rotate to the right and will reverse back but stop at the start of it. Every time I click, the circle will rotate for 90 degrees on X axis from it’s current position, So I have a crate, which I need to spin. Determine the target Rotation for the object. When I hit “play”, the Camera doesn’t reset back to the player’s head. And if you want to make rotate correct, you can rotate enemy,but not rotate primary part. CFrame = workspace. Position + Vector3. Having analyzed the whole situation with this problem, I re To make it loop indefinitely, you’d use a tween completed event. CFrame Please read this post before replying! I need to create and start 2 tweens at the same time. Parent while true do wait(0. I want it to just rotate on the Y axis, not the X and Z. I keep getting errors like: SpinElevator. What should I do? I’m trying to tween one player 5 studs infront of another player, and make them face eachother. I am making an unanchored door which the player will be able to weld onto moving vehicles and other unanchored parts so I can’t tween the door The Tween object controls the playback of an interpolation. I got the script from this post awhile ago The Explorer is like this Script: local TweenService = game:GetService("TweenService") local tween = TweenService:Create( script. FieldOfView = 90 So I have like mini door of a postal box that is supposed to rotate when a proximity prompt is triggered. Like this: I know I can easily tween it across but Im Recently I was trying to tween a model by using the primary part then unanchor and weld every part to that primary part. When Hello! How could I tween the character’s camera around 30-40 studs above there head. Anyway, I am wondering how I would go about making this part pivot around a specific point? Desired pivot point: Crate lid: Script: local tweenService = game:GetService('TweenService') local Hello, im trying to make a moving tank with a rotating turret using tweens but the turret falls over because its not welded to the body. The problem is that the primary part rotates but the others stay still in the air or move very slowly. Parent local prompt = script. Parent. (-1 for infinite looping) false, -- Reverses the tween (set to false if you want the rotation to be one-way) 0 -- Delay time before starting the tween (0 means no delay) ) while wait(0. You will learn how to use TweenService to rotate an object. How could I do this Hello, I want to tween (rotate) a motor6d on a pivot as the title suggests. Check Initial Rotation: Make sure the “Shock” mesh starts with the right rotation. CFrame local tween = TweenService:Create(camera, TweenInfo. I tried this, the position part works, but the part doesn’t spin at all. Example of tweening indefinately: local tweenService = game:GetService("TweenService") local spinTween = tweenService:Create(parameters) --set up a full rotation here local function tweenFunction() spinTween:Play() end tweenFunction() spinTween. The attachments I believe won’t rotate with the head The head, when it may rotate, I am pretty sure that the attachments will not follow suit. Left local right = script. But instead the script only rotates the primary part. Parent,--whatever should be tweened TweenInfo. Can anyone help me and figure out the problem? Part info: The part while going in the vent, is at a Hello fellow robloxians, How do I rotate a part using TweenService? So I once tried soemthing like this: local goals = { Orientation = Vector3. So, I want to launch player’s camera downwards whenever they jump. Having analyzed the whole situation with this problem, I re Hi!. When I change to CFrame part rotates but does not move, How do I rotate and move using CFrame only? local part = script. I am a Roblox Builder and modeller and have barely any scripting experience so I am looking for some help with an object I would like to rotate. lookat() its gonna try to tween itself backwards and it looks weird. Here is a video of my problem any idea how I can get lerp Hello, I am aboslutley horrible with animating things so I was hoping I could use TweenService instead, I’m trying to make a model ‘orbit’ my map using tweenservice. TS:Create(v, TweenInfo. How would I g I’m attempting to rotate the text in textlabel, repeating itself to go -5 and 5, giving it a smooth effect - but it doesn’t seem to work out, and by this, it doesn’t operate at all. R then --rotate model local Hello, I have been having problems with tweening the just rotation of the player’s camera, if the tween happens while the player is moving, it will not follow the player until the tween is done. Parent part. Alternatively, just slightly rotate your open or closed part in the direction you want the door to rotate. Here’s the code. Before I was using Humanoid:MoveTo() to move the humanoid along the map’s path, but stretches of the course are too long, so the MoveTo times out before reaching the next segment. 5, EasingStyle), {CFrame = I am currently trying to make a door. But the handle won’t move when it’s welded to the -- In this case, you're setting CFrame and Transparency local tween = TweenService:Create(part, info, {CFrame = endCFrame, Transparency = 0. local pan = script. local HRP = THEHRPHERE -- Change this local CFrame = HRP. Is there any way I can do this without welding my model together. new( 2, -- Time taken for a Hi all. So, if anyone could help me yto fix this, I would really appreciate it! local Door = script. Overview. 1) local function What I want is to constantly spin a part using TweenService. Continuous 360 Degree Rotation with the TweenService [Roblox Studio Tutorial] 00:00:00 Intro 00:00:12 Create Rotation Part 00:02:12 Tween Information 00:03:21 Scripting 00:11:20 Physics Rotation tweens can be used to make creatures wiggle when pet, or coins twirl as they're picked up. local OneTomoeEye = script. I am making a CCTV camera, that turns from side to side every few seconds (About a 90-degree turn). Publish. However, I can’t find out how to just tween the position of the camera without Hello, all! I am using TweenService to rotate a part in a certain direction, but I am having trouble figuring out how to have this rotation occur from the edge of a part (or any portion of the part that is not the center of it), with a I want to make a GUI that tweens the rotation. Position == Vector3. I construct the offset cframe between pivot point and wall, as pivot_cf:inverse() * wall_cf. Position) local Part = script. Monetization. I tried workspace. tools, tweening, orientation. Orientation. There is a workaround. e. CFrame. new(0,90,0) shot One way of animating objects is using tweens. While they do end up rotating back to the original orientation, the tween makes them go sideways beforehand. You don’t reference what clone has to do with the camera tween function. How would i make it so it quickly tweens into rotation? local status = 0 local camera = workspace. new(5, I want to tween a chest lid opening by using pivot offset to make the rotation look good I did this in a game before, it was with a gate and I made the pivot offset work the rotating tween so that it looks like doors opening and not a slab spinning. I don’t want to script everything for you, As this is an opportunity for you to learn, if your really struggling, ask for help. Parent, info, goal) tween:Play() However for Hey everyone, I have a problem with my tween rotation regarding a model (Arrow). KeyCode. Here is my tween script: function Developer Forum | Roblox Tweening Rotation. Quint, Enum. Tweening a model doens’t work like it normally would for a part I’d appreciate anyone who can take time out of their day to expla… Developer Forum | Roblox Use :PivotTo() in tween. hudsbralive (hudsbralive) December 18, 2021, 5:37pm #1. KeyCode == Enum. rad(90), 0) modelCFrame = model:GetPrimaryPartCFrame() model:SetPrimaryPartCFrame( modelCFrame * rotation ) Make sure that the front face of the primary part is facing towards Hello, im trying to tween a welds rotation 360 degress, ive looked at many post but for some reason none of them are working. new(0,-1. local Model = game. Any help is greatly appreciated! This game has the kind of camera I’d like to do: ACF - APOLLO - Roblox Hi, I’m working on wall building system. 10 Likes. The part is rotating around the set point, but it rotating oddly. new(0, 0, -10) local tween = TweenService:Create(clone, info, {Position = newPosition}) tween:Play() how can i make the tween change rotation/position based on the rotation of the player instead of this Hi, what I want is simple. robloxapp-20210503-1641120. tween a separate model at the same time with the first connected to it It bothered me for a long time. ClickDetector. It moves like that even though only the Y axis’s rotation is meant to be changed. So my issue is that the part isn’t rotating. Head OneTomoeEye. for example , I need move my tank from A to B point. Does anyone know how I could rotate it 360 degrees while keeping the gear vertical? This is the code I currently have. Thank you. Im using proximity prompt to trigger the event. new takes two values, a vector and a lookAt. If I attempted, it would do that easing style 3 times. In, 1, false ) local newPosition = clone. If you find the module useful and want to support my work, you can make a small donation directly in the game. Parent Hi. new( 1, Enum. Discovery. local TweenService = game:GetService("TweenService") local gamegui = Players. new() -- For this I'll use the default TweenInfo local part = script. I [HELP] Move and Rotate Models using Tween at the Same Time I am making a ship sinking game and I use TweenService to move and rotate it. The door itself opens/closes without any issues, works as expected but I’m also trying to rotate the door handle within the door model when door is opened, to make things look more realistic. Roblox GUI Scripting Tutorial #5 - Tweening GUI (Beginner to Pro 2020) - YouTube. Workspace. I want them both to be CFrame, if possible. Problem is, if I run both of them they just override each other. Bug is pretty simple, the model keeps. New, the n was in captial ) thanks anyways (wait you’re goated) How can I make the camera keep on following the player during the Rotation tween. I have also tried using CFrame, but it did not work as well. Engine / Guides / User Tween the CFrame rather than just the orientation. This is what the tween script looks like. Anchoring the torso and using the non-CFrame approach on the serverside causes the client to behave properly, but the server In Summary: Roblox’s physics delegation system and CFrame class makes this more confusing than it has to be. Roblox Tweening text rotation. Help and Feedback. Result; rotates 360 degrees but when the tween ends the gradient goes back to 0 degrees, it does repeat tho. I’ve looked through quite a few DevForum threads but none of them seem to have what I want to do. If I use math. We can see you are trying to move the camera 3 studs from the pet and rotate the camera. here is a snippet of the code RunService. If you would rotate it by 270 Hi, this is probably a stupid question, but how would I go about tweening a part to rotate to set positions? You can use the TweenService. Right local prompt I updated my comment with the answer. I have tried many different ways and functions, but nothing working. 005) -- you can change how fast/slow it rotates Object. I managed to get the platforms I’m creating a placing system and want to make it tween when clicking r to rotate i aleardy created the rotating feature but i’m not sure how i’m supposed to tween it. The problem with this, is it keeps tweening the player to move a couple studs higher, and I keep trying to change it but then it either doesn’t work or the orientation doesn’t tween. Analytics. rad(-300), 0); }):Play() Loading I am trying to get the camera to tween to the correct rotation (when you right click to rotate the camera) but I can’t figure out how to do it. Think of it like the camera shifting to get a better view of something, Hi all. So you just want to tween the align position and the align rotation so it applies the velocity? 1 Like glycago (jjl) February 20, 2024, 7:40pm How it works is that I converted the GUI. I want the orientation of this model to rotate randomly, but in a smooth manner. Parent local TweenService = I’ve been trying to make a small puzzle and I reached a small problem. 1st tween is for CFrame position, other one is for CFrame Rotation. I’m also trying to get it to rotate it on a custom axis rather than the axis of the meshpart. CFrame = I have a main menu where the camera rotates based on the mouse movement, but when I implement a tween to move the camera somewhere else, the mouse rotation stops working when the camera moves, presumably as I can only tween the entire CFrame and not just the position. rad(). new(4, Enum. What we need is a generic tween function that can be used to tween any tweenable property of any object. LocalPlayer. I can get it to tween but not the way I would like. ClickDetector Hello. Parent local tweenInfo = TweenInfo. I read this topic already where they split the tween into parts: However, when I do this, I won’t be able to add easing styles to my tween. Completed:Connect(tweenFunction) Try to change the rotation from 360 to 359. My rotation when I am tweening only works when I loop CFrame the CFrame and Rotation during the course of a tween by using this coroutine wrap function coroutine. cd. Force them to look at your HumanoidRootPart or your head. For educators. Model; -- this is the movement vector local UpDownVec = Vector3. I have objects in my game that float up and down, but I am looking for this Hello Developers! I just want a clear answer on how I could achieve this; Rotating and Moving the cframe of an Instance in the Same tween. Rotation) * -1} -- This will reverse the rotation local tween = Pretty much what the title says, basically I need the paper to print in the way that it does with the printer on the left, but when I rotate the printer model the paper still prints in the same way. I have converted these doors to use a tween to smoothly open and close the door, but have run into problems regarding the behavior of the I’m attempting to tween a model’s primary part with CFrame. I was trying to change the orientation of a part using Tweening, and I’ve used a lot of methods, but none of them worked. Model. If it already has a rotation that conflicts with the tween, it might not work well. When I rotate the knob in studio, it looks correct. Also, an easier way is. In this Roblox scripting scripts tutorial, you will learn how to use tween service (TweenService) to make your part slowly changes and gradually transforms i I wanted to make a tween rotate a full 360 degrees. Hello, I’ve got a welded object that I’m trying rotate. So I need to figure out how to do this with one tween. new(0. Rotation into a vector2, then found the input delta and converted it into a vector2 then used this angle between vectors formula I found online in the MatLab Forum to find the I’m trying to make a door tween to a side once the player hits it. Humanoid. Help is appreciated! Hey there! so i have this camera rotation system in place and when i activate the rotation, it just instantly snaps. Tried searching, nothing worked. CameraType = 6 wait(8) for i = 180 , 0 , - 1 do print(i) workspace. Is there any alternative methods of do I’m trying to make a part rotate around a point smoothly around a point using tweening. And I’m struggling with rotating the model to face the direction the player is moving. But I cannot seem to figure out why it does not tween the position of the welded part when I try to in Created by @creaco - November 8th, 2024 Licensed under the GNU GPLv3 License SyncTween is a tweening library designed to help server-to-client animations, with several features that other modules do not offer. Rotation = Object. If I set the CFrame of the camera * the rotation then the camera won’t follow so I dont really know how else would I approach this. The part is sliding backwards slightly while rotating. local TweenService = game:GetService("TweenService") local rCog = Hello fellow devs, I have been trying to achieve this: I have been trying to play around with the Orientation and CFrame but cant get that bounce effect, also I have to find out how to tween the mesh parts all at once. To make a mesh rotate in its local rotation rather than global rotation using tweening in Roblox, you should use a CFrame that is relative to the mesh’s current orientation. new(3, Enum. CurrentCamera local TS = game:GetService("TweenService") local TI = I’m currently creating a door system where a part ‘opens’ and ‘closes’ about a point, just like a real door. CurrentCamera local rss = game:GetService("RunService") local angle = 0 local rate = 20 / 0 local function rotate() camera. Instead of rotating how I want them to, they rotate into the wrong positions. I want to rotate my character to a certain angle with tweening. 02, 0) local FinalPaperSize = Vector3. In the next script example, the creature's position and rotation are both tweened when clicked to show how happy it is when being pet. CameraPart. 3, Hey, I am trying to tween an part position but I am using cframes, how do I do this? Clearly, below I can’t do because different values. Here is the script I’m using. Inside. Tweening twice is I am currently working on a tower defense game and I recently completed the first map for the game. Promotion. 8, 0. But when I run the tweens, the camera (which is a part) rotates the long way around (180 degrees). Unfortunately, whenever I use orientation, it only rotates the humanoidrootpart, and not the entire NPC. EDIT: Roblox allows you to use “lookAt” more efficiently using CFrame. new(0,360,0)} local tween = game:GetService("TweenService"):Create(script. wrap(function() while Part ~= nil do task. Rotation + 1 end If I use math. I’m struggling to figure out how to tween a model to change it’s Orientation and Position. It does work but only once. Doqee (Doqee) local goal = {Rotation = math. The Tween object controls the playback of an interpolation. The door ends up in the correct place at the end but the animation that brings it there looks hideous. 5 KB) Here is the code: local click_detector = script. The system does not calculate the rotation coordinates correctly. But as you can see, the part turns to the right, not to the left. Tweening twice is possible but isn’t there a better solution to this? If I use math. Distribute. Angles(0, math. new(1. PrimaryPart local info = TweenInfo. If you have a solution, please LMK! I’m tweening a model, since I I want to tween-rotate a wall on its edge (falling over), instead of default centered rotation. So, I’m trying to tween a rotation with CFrame. C_ozmo (Lucas) January 11, 2022, 4:57pm #1. Good day, I have the code below which spins and moves a part at the same time and working, what I am trying to do is not use Vector3 and use CFrame to move and roate the part. So the cframe value blend position and rotation together. My question is, how can I make the part rotate with tweening past 360 degrees? Say clockwise rotation is positive in degrees. Orientation += Vector3. local Object = script. Angles(0,0,0) local tween = Developer Forum | Roblox Model keeps rotating when tweening. 1 KB) my script: Hello DevForum, Recently I have been trying to tween the size and position of a part that is welded by script to the player. MouseClick:Connect(function() if local info = TweenInfo. I’ve done some of it using welds and it works quite well, but I would like to improve it, adding a kind of Tween to when the object is picked, so it goes smoothly to I have created a pair of swinging doors for my game. I want to smoothly tween the door using Lerp. 5, EasingStyle), {CFrame = CFrame. When i try to weld the turret to the rest of the body and then try to play the tween the turret doesnt move. First you need to make a primary part, and assign the models primary part to that part, then weld everything to that part, and tween the CFrame of the primary part by 360 Degrees with math. I am basing it on oft-cited “CFrame Math Operations”, section ‘Rotate a Door around hinge’. It is working but when you’re tweening it just finds the fastest way to tween. Here is an example The elevator goes up really fast when it has to go up 2000 studs and it goes really slow when it has Roblox for Unity developers. I must tween the CFrame value to the model group. Roblox How can I tween 360 degree continuously? Help and Feedback. local infront = plr. So how can i make a moving tank where the turret follows the rest of the body but the turret will rotate using tweens? Having a unique method to tween every property is not the direction roblox should be moving in. Problem: I can’t find a way to change the two properties (Movement and Rotation) using CFrame, the only thing I can do is change them individually, but when putting them together only one runs. I’m trying to use it again for a chest lid but it doesn’t seem to be working. 1st tween needs different time length and easing style from the 2nd tween. In) local goal = {Orientation = Vector3. When the tween rotates it, it rotates off the base of the knob. Rotation tweens can be used to make creatures wiggle when pet, or coins twirl as they're picked up. But there is a problem with tweening, when the rotation of the wall is -90 then with next move it’ll change to +90 that means the wall’ll rotate 180 degrees instead of rotating only a few degrees. wmv (732. tween the rotation of a model 2. Character. If this is client-side, you can create a part in the workspace that is positioned same as the humanoid root part, then tween the part with the So, I want to create a sliding door by tweening. 5}) -- Start the tween tween:Play() Also pls note that Tweening part. InOut, 0, false, 0) local Tween = TweenService:Create(Object, tweenInfo, {Rotation = 360}) wait(1) local canClick = true I’m trying to tween one player 5 studs infront of another player, and make them face eachother. Here is my script: local tweenservice = game:GetService("TweenService") local root = I have gears on my map that constantly rotate for aesthetic purposes. Educator onboarding. And in the same time I need my tank rotate to aim something. The GUI is similar to Robeats when a mouse enters the GUI frame. Not really sure where to begin. Roblox for Unreal developers. So, as a result I moved to using tweening to move my enemy models to the end I’ve recently stumbled across this effect I saw in a gameplay video for Pokemon Brick Bronze where they seemingly 1. Code: local Floor = {} function Floor:Start(RFloor) local NormalPos = local Tween = TweenService:Create(Object, tweenInfo, {Rotation = 360}) -- Creates the tween with the TweenInfo and what properties you want to change Lastly before you test you need to tell the tween to play, this can be done by using Tween:Play(). EasingStyle. 751) local DownPositionDiff = Vector3. Localization. Sound:Play() Cam. I need it to rotate around the hinge but instead of rotating around the hinge it slides the door and rotates at the same time and the door ends up going through the door frame post. Ok, so I am using CFrame. FloorScript:8: invalid argument #1 to ‘new’ (Vector3 expected, got CFrame) - Studio etc. 5,0) * CFrame. I have previously used a SetPrimaryPartCFrame loop to open and close these doors, but later became dissatisfied with the ugly animation that this method provides. Health > 0 then --Check if the Character exists Set a primary part of the model and then change the primary part of the cframe: For example to rotate the model 90 degrees to the left you would do: rotation = CFrame. NPC. Everything working correctly except that it’s rotating. new(8,0,0)} Of course, that wasn’t the whole script, but I need help on Hello, So I’m making a puzzle inspired by the one in the game The Door In The Basement in which where you click on some valves to rotate platforms that you will need to line up in order to reach the other side of a Hello, i am trying to make the vfx to rotate using tweenservices, between the vfx is welded to the player. But when the player touches the door the tween just goes through the wall into the spot, It is not pivoted on the “hinges” Is it possible to make a tween pivot on a okay i think i have solved the problem myself before but since i wasn’t played the tween it was just not moving, thats anyways you’re line was working fine (exept the CFrame. The Context: I’ve been trying to create a script where a part’s orientation changes when a ProximityPrompt is activated. CFrame * CFrame. Parent local TweenService = local PivotPoint = CFrame. Rotate it by 180 degrees and then rotate it again by 180 degrees. Rotation, but this errored nil. You are creating a tween for clone, which I’m guessing is the model you are referring to in the title. new(0, 0. I’ve tried looking for the solution in the Dev Forum, but not one worked. Linear, -- EasingStyle I’m clueless on how to tween a model 360 degrees. PlayerGui:WaitForChild("GameGui") local finalframe = So basically I want my cursor to rotate and fade in when a tool is equipped. local rightTween = tweenService:Create(camera, TweenInfo. How do I do this? I’ve spent hours the last few days trying to find a method to rotate the whole model in a tween (Bare in mind the model is also in a viewport if that matters). CmeRuler (CmeRuler (0,90,0) local TI = TweenInfo. I recently started making a system for placing buildings, and I ran into a problem. Roblox user base. local targetRotations = { Hey developers I feel stupid not knowing this but how can I continoulsy rotate a part around its complete 360 degrees, I am unsure what to do and the best i’ve come up with is local TweenService = Thanks, but this is still confusing. Using 00:00:00 Intro00:00:12 Create Rotation Part00:02:12 Tween Information00:03:21 Scripting00:11:20 Physics InformationIn this tutorial I will show you how spin I am trying to make a script that turns an NPC using tweenservice. the current I want a part to go forward in a direction and spin along the way. --General local Body = script. Here’s what I’ve got. Tried using tweens and tried rotating an image label, no luck. I search the forum and found threads, but none actually worked for me. Tweens can be used to change properties such as position, color, or Developer Forum | Roblox Gradient rotation tween rotates 360 but when the tween ends the gradient goes back to 0 rotation. wait() Part. Angles, which I have done before, but now it just rotates everything and a sideways direction, even though only 1 direction was specified. rad(180),0) } local tweenInfo = TweenInfo. local PaperPositionDiff = Vector3. Note that while the configuration of a tween can be accessed after a tween has been created, it can not be modified. This will make the mesh rotate locally, and you can adjust the rotationSpeed and endCFrame As of right now if I wanted to spin a part in a full circle using orientation, I can do this local info = TweenInfo. Please don’t give me any answers that don’t use CFrame or Lerp. 274, 0. new(script. new previously accomplished, just better. if LaserPart. My goal is to open a vault by using Tween Service. new(5) local Tween = In this Roblox scripting scripts tutorial, you will learn how to use tween service (TweenService) to make your part slowly changes and gradually transforms i I’d like to make a function that spins a brick more than 360 degrees using tweening. But I cant get it to work even if I set a pivot offset orientation value to the union local left = script. To do this I have jumbled up a few of my existing scripts to do this, as usual, it didn’t work. Or in rotate tween add vector with coordinate Y,X or Z that Hello I was able to make this rotate but its always resetting it to the default value, is there a way to make this script smoothly tween and loop perfectly? local tweenService = game:GetService("TweenService") local changes = { C0 = motor. new(0, 0, 0) then LaserPart. I’m using CFrame because the primary part has parts welded to it. I am looking to create a teleport “portal” which rotates to attract players eyes using Tween Service or C-frame (not sure what the difference is even). Body Movers are managed by the Roblox physics engine so they will produce smooth motion. wmv (442. Here is my current script: local TS = Hey everyone! I’m trying to make a carrying object system. will need to make the real mouse invisible, and then create a GUI that follows the mouse’s location, and then do the tween/rotate effects I have been looking at this for hours, and still can’t find an answer to this problem. wmv (724. Scripting Support. Adjust Tween Settings: Play around with the numbers in Developer Forum | Roblox Tweenservice going the wrong way (Orientation) Help and Feedback. 1 KB) The tween works perfectly fine. CFrame So i made an obby that has tweens within kill bricks, but when stage is rotated 180 degrees, even with the killbricks rotated as well, the kill bricks remain tweening the other way and not in their corresponding way, could i get any help with this 👍 –CORRECT WAY ( tween towards the obby platforms ) – INCORRECT WAY ( they tween away from the obby platforms ) ALSO Hey there! I having a problem with this Gui rotation script. new(); -- this is the actual vector to apply to your model -- this is a position vector that we tween instead of I’m working on a door model and I’m new to WeldConstraints. abs(script. CFrame = i am just trying to make my viewmodels rotate smoothly without the jittery movement when position is tweened really fast i have been looking around and have found nothing it would be a great help this is in a renderstepped loop btw : local targetCFrame = cam. Parent:WaitForChild("Open") OpenValue. Value = false local AngleRotation = 1 local WorldPartCFrame local ts = game:GetService("TweenService") local info = TweenInfo. Creating and configuring a Tween is done with the TweenService:Create() function; Instance. Alternatively you can use Tween:Pause() to pause the tween and Tween:Cancel() to cancel the tween. I want it to be after the reverse, the rotation will go to the left and ended at the start of the rotation. Finally, we create a tween using TweenService and set the CFrame property to the endCFrame. I’ve looked at other topics on rotation with tweeting but I’m having trouble understanding them. I cant tween single one . lookAt to make a part face another part. The opening animation is fine, but the closing animation is, uh The ghost part is selected so you can see that the issue is with the original tween. Because physical system cant Solve some problems. 1) do local tweenDone = false local tweenMath = Vector3. CFrame Cam. Either should be fine. new(2, Enum. Maybe angle it around 40 degrees or so, so its not directly aiming down? I want to do Hello everyone! So I’ve been trying to make that Camera animation on the background, and I’m stuck here. RenderStepped:Connect(function() if PlacingObject == true then Mouse. AzarelDev (Azarel) July 21, 2020, 2:01pm #1. C0 * CFrame. so basically i want this beam effect to resize itself and make it longer with tweening, of course it doesnt look right because i need to tween its position as well shot. MenuF:WaitForChild('Mission'). It doesn’t have to be noticable. I want to create a door that when pressed, smoothly rotates around a fulcrum (like a real door would) then if I click it again, it closes. Parent,info,{Orientation = To tween the rotation of a GuiObject: Set the AnchorPoint for the object to rotate around. video: robloxapp-20220401-1546025. johanjv (ThirdRepresentative) July 12, 2021, 7:03pm #1. Position)}) local Tween = game. new(360,0,0) + Vector3. CurrentCamera. I’m using TweenService to accomplish this. I’m trying to use TweenService to rotate the bonnet of a car so it can open and close. I’m a scripter and a game developer, I’m the current scripter of an upcoming game called “Geisha” which is a scary game. Play the tween with Tween:Play (). Pass a TweenInfo and the target rotation to TweenService:Create (). 01, 1. new(part. It sounds like you need to parent an AngularVelocity body mover to your Hello! While developping my game with TweenService, I have a part that is a CameraSubject This video will show the tween. I looked at post on how to tween the part though, not the weld, i just guessed. I want change the orientation of the model to spin it, with tween service. Conversely, the Arrow will rotate to its original position by rotating +90 degrees if I want the model to Tween & face the Camera and then when it’s done the Model will Tween back. It is greatly appreciated! Links How can I rotate the camera? I want to make a tilt script, tilting left and right for dodging bullets, but I want the camera to rotate with the player. Currently It’s tweening 180 degrees and just restarting the tween when it reaches 180 to re-create a spinning effect, but that’s not what I need. I basically need help with knowing how to rotate a tween so I can make the orientation specific or know how to stop it. My issue is that the tween does weird rotations and movements before landing in its final position. I want it to face south every time the tween is played. PrimaryPart local Tween = game:GetService("TweenService") --Locations and Orientations local Forward I’ve managed to get separate parts of the tool to rotate despite being welded together but they rotate on the world’s axis rather than around their own. EasingDirection. I cannot seem to find any other way to keep my rotation locked in the correct rotation during a tween teleport. new(NextWaypoint. Parent local OpenValue = script. TweenService:Create(Part, TweenInfo. mcxmtc xjv ptslz nzsvwb ydoqz srknqkh vzuqlo syyf dvg yhxtkq